Rieko Kodama is a 58-years-old Japanese Designer from the Japan. her estimated net worth is $1 Million to $5 Million Approx. Jump into read her life Facts, Wikipedia and biographies Details
Rieko Kodama Biography – Wiki
According to the wiki and biography of Rieko Kodama was born on 23 May 1963 in Japan. let’s check out the Rieko’s personal and public life facts, Wikipedia, bio, spouse, net worth, and career details.
Fast Facts You Need To Know
Kodama received the Pioneer Award for the 2018 Game Developers Choice Awards for her long career as a graphic artist, director and producer on numerous Sega titles. The ceremony was held at the 2019 Game Developers Conference in March 2019. Although Kodama no longer draws art assets directly for her games, she does paint and make handcrafts and accessories in her free time. She is also a fan of Dungeons & Dragons and the character Raistlin Majere from the Dragonlance series. She plays the D&D table-top games and reads the novels. She enjoys the way dragons are portrayed with different personalities in western fantasy, which is different from dragons in Japanese culture. In 2003, Kodama said that her favorite video game was Final Fantasy IV.
Kodama believes that women are gradually taking a greater interest in gaming. She has observed that more girls are growing up around games, and thus are more willing to purchase them or enter the industry when older. In particular, she believes girls that enjoy RPGs will have a greater desire to work in the industry. She also thinks it’s more common for Japanese women to enter the field than other women because young girls enjoy games there more than in other countries. In 2010, she felt there were more female gamers in Japan due to the increase in games centered around cooking and fashion.
Kodama soon became a producer at Sega’s Overworks division and led the development of Skies of Arcadia, a critically acclaimed RPG released for the Dreamcast in 2000. As her first 3D RPG, Kodama felt her freedom of expression had expanded. The project began because her team wanted to create a completely 3D RPG for the Sega Saturn. The project was moved to the Dreamcast when the content became too large for the Saturn to process. According to Kodama, a defining element during development was to not rely on advanced graphics and particularly the CGI movies that were popular in games at the time, which Kodama felt took control away from the player. Kodama has stated that Skies of Arcadia along with the Phantasy Star series were her favorite projects she worked on.
In the mid-2000s, Kodama served as producer on “brain training” edutainment games for the Nintendo DS and PlayStation Portable. Most recently, she has led production of the 7th Dragon series. The series includes 7th Dragon for the Nintendo DS, 7th Dragon 2020, and 7th Dragon 2020-II for the PlayStation Portable, and 7th Dragon III Code: VFD for the Nintendo 3DS. She is now the lead producer of the Sega Ages series.
Phantasy Star was a critical and commercial success and a benchmark title for both the industry and the RPG genre. In later years, Kodama continued her work on the Phantasy Star series. She again led the graphic design for Phantasy Star II (1989) and later directed Phantasy Star IV: The End of the Millennium (1993). She helped during the planning stages of Phantasy Star III: Generations of Doom (1990). She also supervised the development of two Phantasy Star Collection compilations as well as remakes of Phantasy Star and Phantasy Star II for the PlayStation 2.
Beyond working on the Phantasy Star series during the Mega Drive years, Kodama created artwork for other Sega games including Mega Drive versions of SpellCaster (1988), Altered Beast (1988), Alex Kidd in the Enchanted Castle (1989), Mystic Defender (1989), Sorcerian (1987), Shadow Dancer (1989), Sonic the Hedgehog (1991), and Sonic 2 (1992). After her success in directing Phantasy Star IV, she directed Magic Knight Rayearth (1995), an RPG for the Sega Saturn based on the manga series of the same name. She was involved in all aspects of the game including sales and marketing.
Kodama was hired by Sega in 1984 through one of her colleagues who was already employed there. She originally thought she was going to be working on advertising and graphic design, but after seeing the game development department, she felt that would be fun as well. She soon learned how to create graphics from Yoshiki Kawasaki, the sprite artist behind Flicky (1984). Her first job was as character designer for the arcade game Champion Boxing (1984). She continued to work on other arcade games such as Sega Ninja (1984). Because development times were short and Sega was low on design staff, Kodama would sometimes work on five to six games at once. She did art for Alex Kidd in Miracle World (1986) for the Master System, was “deeply involved” with the arcade and Master System versions of Quartet (1986), and created art for the Master System port of Fantasy Zone II: The Tears of Opa-Opa (1987). Kodama would get small requests to design assets for other projects on a daily basis, such as the dragon from Miracle Warriors: Seal of the Dark Lord (1987) and an enemy for the SG-1000 port for The Black Onyx (1987). Kodama also served as editor for a Japanese Sega newsletter, Sega Players Enjoy Club (SPEC).
With the popularity of Enix’s Dragon Quest role-playing game (RPG) series on the Famicom in the mid-1980s, Sega formed a team of several people to develop a competing RPG for the Master System, titled Phantasy Star (1987). Kodama served as the main artist for the game, designing the characters, the 2D environments, the battle screen backgrounds, non-playable characters, and other details. Star Wars is one of Kodama’s favorite film series and was a significant inspiration for her when designing artwork for Phantasy Star. She enjoyed the way Star Wars took elements from Japanese and Asian culture and infused it with a science fiction setting. Following this notion, she gave the science fiction world of Phantasy Star a Western folklore feel and gave the characters medieval clothes.
Rieko Kodama was born in Yokosuka, Kanagawa, Japan in May 1963. She enjoyed playing arcade games as a child. In high school, Kodama was interested in designing advertising materials. After entering college, she felt indecisive between pursuing studies in art or archaeology, since she carried an interest in Egyptology. In her indecisiveness, she failed out of all her classes. She remembered her original interest in advertising and decided to dedicate herself fully to her art passion, enrolling in an advertising design program at a trade school. She soon grew an interest in graphic design and wanted to pursue doing her own work rather than trumpeting works of others as in the advertising business. The video game industry caught her attention as an emerging field. Home game consoles were still new (the Famicom was just released) and most of the industry was still in the arcade field. The industry piqued Kodama’s curiosity as she rarely went to the arcades, and felt her unfamiliarity with the medium would make it a good way to challenge herself.
BirthName, Nickname, and Profession
So first, let’s take a look at some personal details of Rieko, like name, nickname, and profession.
|Real Name||Rieko Kodama|
Age, Birthdate, Religion, and BirthPlace
|Age (2021)||58 Years|
|Date Of Birth||23 May 1963|
|Food Habits||Not Available|
Height, Weight, And Body Measurements
In Meter: not available
In Feet: not available
In Pound: not available
Rieko Kodama Personal Life, Spouse, Husband
Rieko Kodama Net Worth
The Rieko Kodama Estimated Net worth is $80K – USD $85k.
|Monthly Income/Salary (approx.)||$80K – $85k USD|
|Net Worth (approx.)||$4 million- $6 million USD|
Twitter, Facebook, and Instagram
|Rieko Kodama Official Twitter|